Rayfall was a six-week team project I worked on during my term 3 at VFS. On this project, I worked as a 2D Artist and Level Designer. If you want to play this game, plz check: https://rafaelcenato.itch.io/rayfall
As a 2D Artist, I created 50+ in-game assets, developed several environment shaders, and contributed to the majority of the game’s UI (The in-game HUD was created by the talented artist Kenny, who also handled character and creature illustration and animation)
Credits (Work seen in images):
Kenny A(https://www.artstation.com/kennyab)