Level Art | Follow the Nightsong

This project was created as part of a Level Design course at VFS. Using pre-provided 3D assets (not created by myself), I built a level in Unreal Engine based on my own design and narrative direction.

Throughout this project, I worked with tools and workflows such as set dressing, foliage tools, lighting passes, and terrain tools to shape a cohesive environment that supports both gameplay and storytelling. I also implemented simple Blueprints to make the level functional, building on a base framework provided by the school.